home *** CD-ROM | disk | FTP | other *** search
-
- ************************
- * P O P ' E M *
- ************************
-
- a game written by Johan Peitz
- art by Johan Peitz
- brought to you by Free Lunch Design
-
- (c) 2001
-
-
- GENERAL
-
- Welcome to POP'EM! This game is completly free. You may play it as much
- as you like without paying a single buck. In exchange for playing it,
- you are instead asked for a small favour. You are encouraged to send any
- comments you might have about this game. If you like it or not or if you
- have any suggestions.
-
-
- DISTRIBUTING
-
- POP'EM is freeware, anybody may (and should) play it. Therefore, you are
- encouraged to distribute this game (in it's original form) like crazy.
- Upload to every website and bbs you know, give a copy to all your friends,
- etc.. However, this game may not be included in a compilation or any other
- kind of commercial package without the permission from the author. See
- contact near the end of this document.
-
-
- DESCRIPTION
-
- POP'EM is a puzzle game for 1 player. The object of the game is to arrange
- pieces of the board in clusters according to color and shape. The pieces
- can then be removed from the board. Removing more pieces in one go
- accumulates a higher score. Gameplay is accopmaied by soothing music,
- suitable sound effects and graphical effects.
-
-
- HARDWARE REQUIREMENTS
-
- * Pentium
- * 8 MB RAM
- * VGA-card/display
- * SB combatible soundcard (optional)
-
-
- INSTALLING AND STARTING THE GAME
-
- Since you read this text I assume that you have managed to pack the game
- up into a suitable directory. If not, locate POPEMINS.EXE and run it.
- Follow the instructions on screen. When done, locate POPEM.EXE and click
- it to start the game. After a short introduction, the game will start.
-
-
- PLAYING
-
- The screen has 3 buttons, NEW GAME, OPTIONS and QUIT. They do things
- according to their names. At the OPTIONS-screne you can setup sound and
- music volumes, choose themes and game modes.
-
- Playing the game is pretty straight forward. The goal is to get as much
- score as possible. Use the mouse to select clusters of pieces with the same
- look. You can only select them if there are at least two of them. They will
- start to vibrate to signal that you have selected them. To remove them,
- simply click them again. If you want to cancel your selection, click
- somewhere else.
-
- The more blocks you remove in one go, the more points you receive. The
- score you get is calculated by the following formula:
-
- score = (marked_blocks - 1) * (marked_blocks + 1)
-
- This means that removing to red balls and then two more scores a lot less
- than removing them all four in one go.
-
- If you manage to clear the entire board, you get an additional 250 points.
-
-
- GAME MODES
-
- There are 4 different modes to play this game. You can change mode between
- and in the beginning af games.
-
- Traditional: The blocks on the screen are the only ones you get. Blocks
- with nothing under them will fall down. Columns will move to
- the right to fill gaps between them.
-
- Continuos: Same as Traditional but with the exception that removing
- columns will cause new blocks to appear from the left.
-
- Shifter: Same as Traditional but with the exception that gravity pulls
- from the right as well. Blocks will stack into the bottom-
- right corner.
-
- Megashifter: Combinations of Continuos and Shifter.
-
-
- THEMES
-
- There are a few assorted themes available. Changing the theme will only
- affect the look of the blocks, not the gameplay. You can change theme
- from the OPTIONS-menu.
-
-
- TROUBLESHOOTING / FAQ
-
- There really shouldn't be any troubles starting and/or playing this game,
- but should problems arise, look here:
-
- Q: The game crashes upon start. How do I get it to work?
- A: POP'EM moght not work under some windows installations. Download the
- DOS executable from the Free Lunch Design website and put it among
- the other files. Use it instead.
-
-
- AUTHORS & CONTACT
-
- POP'EM was written and designed by Johan Peitz. Johan Peitz
- also drew the graphics.
-
- If you have comments, bug reports, or just want to ask something
- you can contact me by e-mail.
-
- E-Mail: johan@freelunchdesign.com
-
- You can also visit Free Lunch Design on the web.
-
- http://www.freelunchdesign.com
-
-
- DISCLAIMER
-
- I do not accept responsibility for any effects, adverse or otherwise,
- that this software may have on you, your computer, your sanity, your
- dog, or anything else that you can think of. Use it at your own risk.
- I have, however, never experienced any trouble with it.
-
-
-
- - The End-
-
-